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Push Gaming supplies online and mobile games to operators. Jammin’ Jars, Jammin’ Jars 2 and Retro Tapes all use cluster wins, with different special-symbol and bonus systems. The original uses dual-role jars; the sequel adds a Gold Vinyl collection meter; Retro Tapes uses Wild Tapes, a magnet and held-symbol bonus play.

Compare three Push Gaming titles on the same dimensions

Title Grid and matching condition Distinctive feature reference
Jammin’ Jars 8×8; match 5+ Jars are Wilds and Scatters, with multipliers attached to contributing wins.
Jammin’ Jars 2 8×8; match 5+ Gold Vinyl collection meter and Giga Jar progression.
Retro Tapes 6×9; adjacent matching clusters of 5+ Wild Tapes, a magnet and a bonus with held Wilds and Instant Prizes.

The useful comparison is not simply that all three can use groups of five. Their feature state differs. One title focuses on jars that participate in wins; another adds a collection meter; another changes which symbol types remain on screen during a feature. Those differences affect how a player reads the next result.

Jammin’ Jars: one symbol with two responsibilities

In the original game, the jar can act as a Wild in a qualifying award and as a Scatter for feature entry. A multiplier belongs to a win the jar contributes to; the Free Games condition instead counts three or more jars anywhere. A cluster award and a feature trigger can therefore involve the same symbol for different reasons.

The 2018 release announcement describes jars moving when wins occur and multipliers growing. Across a continuing sequence, follow both the jar’s position and its multiplier. Those are separate from the new fruit symbols that appear as the board changes.

Jammin’ Jars 2 adds a collection condition

The sequel’s product page names Gold Vinyl symbols that fill a meter beside the DJ. Reaching MAX gives a chance to trigger the Giga Jar feature. That wording matters: reaching a collection level and receiving the feature are not described as the same guaranteed event.

Although both Jar games use an 8×8 layout, the sequel’s collection meter adds another state to follow alongside the jars. Its product page also lists Instant Prizes and Fruit Blast. These are features of the sequel described here; a shared series name does not establish the same rules for the original.

Retro Tapes changes the board and the bonus state

Retro Tapes uses a 6×9 grid and matching adjacent clusters of at least five. Its manufacturer announcement describes Wild Tapes starting at 1x and increasing by 1x for wins they participate in. A magnet can gather matching symbols into a cluster. The tape multiplier changes an award, while the magnet changes how the symbols are grouped.

Its described free-spins setup holds Wilds and Instant Prizes, with empty spaces available for subsequent symbols. That makes persistence a useful comparison question: which objects stay, which can arrive, and which values carry forward? A shared cascade label cannot answer those stage-specific questions.

Use mechanics to choose a reading route

  • Choose the original Jammin’ Jars when the question concerns dual-role jars and multipliers on contributing wins.
  • Choose Jammin’ Jars 2 when the question concerns Gold Vinyl collection or the Giga Jar progression.
  • Choose Retro Tapes when the question concerns a different grid, magnet effects or a bonus that retains specified symbol types.

Board size and brand identity do not establish the chance of a win. Published return settings also belong to particular products and configurations, rather than the studio as a whole. Compare the rule that answers your question instead of treating a larger board, higher displayed win or shared series name as a performance ranking.

The studio directory provides developer context alongside these product comparisons. A supplier profile identifies who makes a game; it does not confirm the version or availability offered by another website.

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