
Push Gaming
Push Gaming supplies online and mobile games to operators. Jammin’ Jars, Jammin’ Jars 2 and Retro Tapes all use cluster wins, with different special-symbol and bonus systems. The original uses dual-role jars; the sequel adds a Gold Vinyl collection meter; Retro Tapes uses Wild Tapes, a magnet and held-symbol bonus play.
Compare three Push Gaming titles on the same dimensions
| Title | Grid and matching condition | Distinctive feature reference |
|---|---|---|
| Jammin’ Jars | 8×8; match 5+ | Jars are Wilds and Scatters, with multipliers attached to contributing wins. |
| Jammin’ Jars 2 | 8×8; match 5+ | Gold Vinyl collection meter and Giga Jar progression. |
| Retro Tapes | 6×9; adjacent matching clusters of 5+ | Wild Tapes, a magnet and a bonus with held Wilds and Instant Prizes. |
The useful comparison is not simply that all three can use groups of five. Their feature state differs. One title focuses on jars that participate in wins; another adds a collection meter; another changes which symbol types remain on screen during a feature. Those differences affect how a player reads the next result.
Jammin’ Jars: one symbol with two responsibilities
In the original game, the jar can act as a Wild in a qualifying award and as a Scatter for feature entry. A multiplier belongs to a win the jar contributes to; the Free Games condition instead counts three or more jars anywhere. A cluster award and a feature trigger can therefore involve the same symbol for different reasons.
The 2018 release announcement describes jars moving when wins occur and multipliers growing. Across a continuing sequence, follow both the jar’s position and its multiplier. Those are separate from the new fruit symbols that appear as the board changes.
Jammin’ Jars 2 adds a collection condition
The sequel’s product page names Gold Vinyl symbols that fill a meter beside the DJ. Reaching MAX gives a chance to trigger the Giga Jar feature. That wording matters: reaching a collection level and receiving the feature are not described as the same guaranteed event.
Although both Jar games use an 8×8 layout, the sequel’s collection meter adds another state to follow alongside the jars. Its product page also lists Instant Prizes and Fruit Blast. These are features of the sequel described here; a shared series name does not establish the same rules for the original.
Retro Tapes changes the board and the bonus state
Retro Tapes uses a 6×9 grid and matching adjacent clusters of at least five. Its manufacturer announcement describes Wild Tapes starting at 1x and increasing by 1x for wins they participate in. A magnet can gather matching symbols into a cluster. The tape multiplier changes an award, while the magnet changes how the symbols are grouped.
Its described free-spins setup holds Wilds and Instant Prizes, with empty spaces available for subsequent symbols. That makes persistence a useful comparison question: which objects stay, which can arrive, and which values carry forward? A shared cascade label cannot answer those stage-specific questions.
Use mechanics to choose a reading route
- Choose the original Jammin’ Jars when the question concerns dual-role jars and multipliers on contributing wins.
- Choose Jammin’ Jars 2 when the question concerns Gold Vinyl collection or the Giga Jar progression.
- Choose Retro Tapes when the question concerns a different grid, magnet effects or a bonus that retains specified symbol types.
Board size and brand identity do not establish the chance of a win. Published return settings also belong to particular products and configurations, rather than the studio as a whole. Compare the rule that answers your question instead of treating a larger board, higher displayed win or shared series name as a performance ranking.
The studio directory provides developer context alongside these product comparisons. A supplier profile identifies who makes a game; it does not confirm the version or availability offered by another website.
Sources

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A closer look at Push Gaming.

Cluster Pays Explained: Groups, Cascades and Stage Rules
A practical explanation of connected groups, size bands, multipliers and cascade totals, using clearly labeled fictional arithmetic and named game references.